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Unrecoverable Fault

B槍*神發表日期:2008-12-07 17:12:19
Unrecoverable fault - 重啟遊戲
DD3D50
D3D Error - 需要DX9顯卡
TEXP100
D3D Error - Failed to copy surface - 重啟遊戲
TEXP90
D3D Error - Failed to copy surface - 重啟遊戲
TEXP110
D3D Error - Failed to create texture - 重啟遊戲
DWIN20
D3D Error - Failed to query memory - 重啟遊戲
DD3D10
D3D Error - 重新啟動系統
DD3D30
D3D Error - 重新啟動系統
DWIN30
D3D Error - 重新啟動系統
DD3D20
D3D Error - 重裝遊戲或者重裝DirectX
DWIN10
D3D Error - 重啟遊戲
DD3D60
D3D Error - Shader Model 3.0 or higher is required
DD3D70
D3D Error - Unable to retrieve D3D Device. 重新啟動系統
GPUP10
D3D Error - Unable to retrieve D3D Device. 重新啟動系統
TEXP20
D3D Error - Unable to retrieve D3D Device. 重新啟動系統
TEXP30
D3D Error - Unable to retrieve D3D Device. 重新啟動系統
TEXP80
D3D Error - Unable to retrieve D3D Device. 重新啟動系統
DD3D40
D3D Error - Unable to retrieve device capabilities.安裝最新顯卡驅動或者或者重裝DirectX
TEXP10
D3D Error - Unable to retrieve device capabilities. 安裝最新顯卡驅動或者或者重裝
DirectX
DD3D80
D3D reset failed - Please restart the game.重啟遊戲
STRB10
Failed to delete file - 重新啟動系統
RMN10
Failed to read file - 重新啟動系統
STRM10
Failed to read file - 重新啟動系統
STRM20
Failed to read file - 重新啟動系統
BNDL10
Failed to write file – 重新啟動系統
STBF10
Failed to write file – 重新啟動系統
VOIC10
Fatal voice chat error - 重啟遊戲
ZLIB10
Initialization failed - 重新啟動系統
WS20
InitWinSock failed - 重新啟動系統 and/or re-install the game
WS30
InitWinSock failed - 重新啟動系統 and/or re-install the game
TMR10
Invalid instruction - CPU not supported.
ARCH10
Invalid resource detected - 重新安裝遊戲
BDTR10
Invalid resource detected - 重新安裝遊戲
BDTR20
Invalid resource detected - 重新安裝遊戲
BLDB10
Invalid resource detected - 重新安裝遊戲
BNDG10
Invalid resource detected - 重新安裝遊戲
BNKM10
Invalid resource detected - 重新安裝遊戲
BNKM30
Invalid resource detected - 重新安裝遊戲
EBDB10
Invalid resource detected - 重新安裝遊戲
EFC10
Invalid resource detected - 重新安裝遊戲
EFC20
Invalid resource detected - 重新安裝遊戲
FVF10
Invalid resource detected - 重新安裝遊戲
MA10
Invalid resource detected - 重新安裝遊戲
MA20
Invalid resource detected - 重新安裝遊戲
MM10
Invalid resource detected - 重新安裝遊戲
MOTC10
Invalid resource detected - 重新安裝遊戲
MOTC20
Invalid resource detected - 重新安裝遊戲
MS10
Invalid resource detected - 重新安裝遊戲
MV10
Invalid resource detected - 重新安裝遊戲
PLYT10
Invalid resource detected - 重新安裝遊戲
RC10
Invalid resource detected - 重新安裝遊戲
RC20
Invalid resource detected - 重新安裝遊戲
SCRP20
Invalid resource detected - 重新安裝遊戲
SCRP60
Invalid resource detected - 重新安裝遊戲
SCRP70
Invalid resource detected - 重新安裝遊戲
SCRT10
Invalid resource detected - 重新安裝遊戲
SCRT20
Invalid resource detected - 重新安裝遊戲
SCRT30
Invalid resource detected - 重新安裝遊戲
SCRT40
Invalid resource detected - 重新安裝遊戲
SCRT50
Invalid resource detected - 重新安裝遊戲
SHDR10
Invalid resource detected - 重新安裝遊戲
SHDR20
Invalid resource detected - 重新安裝遊戲
SHFC10
Invalid resource detected - 重新安裝遊戲
SHFX10
Invalid resource detected - 重新安裝遊戲
SHFX20
Invalid resource detected - 重新安裝遊戲
SHFX30
Invalid resource detected - 重新安裝遊戲
SHVR10
Invalid resource detected - 重新安裝遊戲
SRCP10
Invalid resource detected - 重新安裝遊戲
SRCP40
Invalid resource detected - 重新安裝遊戲
SRCP50
Invalid resource detected - 重新安裝遊戲
STRC10
Invalid resource detected - 重新安裝遊戲
STRM30
Invalid resource detected - 重新安裝遊戲
TEXP120
Invalid resource detected - 重新安裝遊戲
TOK10
Invalid resource detected - 重新安裝遊戲
VI10
Invalid resource detected - 重新安裝遊戲
VI20
Invalid resource detected - 重新安裝遊戲
VI30
Invalid resource detected - 重新安裝遊戲
VT10
Invalid resource detected - 重新安裝遊戲
VT20
Invalid resource detected - 重新安裝遊戲
VX10
Invalid resource detected - 重新安裝遊戲
WAVS10
Invalid resource detected - 重新安裝遊戲
CURV10
Invalid resource detected - 重新安裝遊戲
SHGR10
Invalid resource detected - 重新安裝遊戲
ZLIB20
Invalid resource detected - 重新安裝遊戲.
WS40
Network error - 重啟遊戲
WS50
Network error - 重啟遊戲
ANM10
Out of memory - 重新啟動系統
ANM20
Out of memory - 重新啟動系統
ANM30
Out of memory - 重新啟動系統
ANM40
Out of memory - 重新啟動系統
BNKM20
Out of memory - 重新啟動系統
MHA10
Out of memory - 重新啟動系統
MMA10
Out of memory - 重新啟動系統
SMPA10
Out of memory - 重新啟動系統
SMPA20
Out of memory - 重新啟動系統
TMRT10
Out of memory - 重新啟動系統
RESC10
Out of video memory - 重新啟動系統
BA10
Out of virtual memory - 重新啟動系統
EA10
Out of virtual memory - 重新啟動系統
TEXP40
Unable to create color multisampled render target - 重新安裝DirectX或是安裝最新版的顯示卡驅動程式.
TEXP50
Unable to create color multisampled render target - 重新安裝DirectX或是安裝最新版的顯示卡驅動程式.
TEXP60
Unable to create color render target - 重新安裝DirectX或是安裝最新版的顯示卡驅動程式.
TEXP70
Unable to create depth render target - 重新安裝DirectX或是安裝最新版的顯示卡驅動程式.
TF10
Unable to write to disk - 重啟遊戲
BSP10
Unrecoverable fault - 重啟遊戲
CLTH10
Unrecoverable fault - 重啟遊戲
CURC10
Unrecoverable fault - 重啟遊戲
CURN10
Unrecoverable fault - 重啟遊戲
DD3D90
Unrecoverable fault - 重啟遊戲
IMC10
Unrecoverable fault - 重啟遊戲
INPT10
Unrecoverable fault - 重啟遊戲
MNFD10
Unrecoverable fault - 重啟遊戲
MNFD20
Unrecoverable fault - 重啟遊戲
POLY10
Unrecoverable fault - 重啟遊戲
RMN50
Unrecoverable fault - 重啟遊戲
SMPA100
Unrecoverable fault - 重啟遊戲
SMPA110
Unrecoverable fault - 重啟遊戲
SMPA120
Unrecoverable fault - 重啟遊戲
SMPA130
Unrecoverable fault - 重啟遊戲
SMPA140
Unrecoverable fault - 重啟遊戲
SMPA150
Unrecoverable fault - 重啟遊戲
SMPA160
Unrecoverable fault - 重啟遊戲
SMPA170
Unrecoverable fault - 重啟遊戲
SMPA180
Unrecoverable fault - 重啟遊戲
SMPA30
Unrecoverable fault - 重啟遊戲
SMPA40
Unrecoverable fault - 重啟遊戲
SMPA50
Unrecoverable fault - 重啟遊戲
SMPA60
Unrecoverable fault - 重啟遊戲
SMPA70
Unrecoverable fault - 重啟遊戲
SMPA80
Unrecoverable fault - 重啟遊戲
SMPA90
Unrecoverable fault - 重啟遊戲
STR10
Unrecoverable fault - 重啟遊戲
TXTR10
Unrecoverable fault - 重啟遊戲
RMN20
Windows Vista:請升級至Service Pack 1 或是更高的版本.
RMN30
Windows XP 64 / Server 2003:請升級至Service Pack 2 或是更高的版本.
RMN40
Windows XP: 請升級至Service Pack 3 或是更高的版本.
WS10
XNetStartup failed - 重新啟動系統或是重新安裝遊戲
AE10
Insufficient Memory to Start Game - Please close some applications and
restart the game
RP10
CReplayMgr::StartWorkerThread: Could not create the replay-save thread -
Please close some applications and restart the game
RT10
Could not create the render thread - Please shut down some applications and
restart the game
SI10
Code is expecting version %d but file %s has version %d! - Please reinstall
GTA IV
PC10
Unable to retrieve D3D Device - Please reboot your machine or reinstall your
display driver
WTV10
Failed to load kernel32.dll - Please reboot your machine
WTV20
Failed to load ntdll.dll - Please reboot your machine
WTV30
Failed to load winmm.dll - Please reboot your machine
WTV40
Failed to access kernel function - Please reboot your machine
WTV50
Failed to access kernel function - Please reboot your machine
WTV60
Failed to access kernel function - Please reboot your machine
WTV70
Failed to access kernel function - Please reboot your machine
WTV80
Failed to access WINMM.DLL function - Please reboot your machine
WTV90
Failed to access WINMM.DLL function - Please reboot your machine
WTV100
Failed to access WINMM.DLL function - Please reboot your machine
WTV110
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
XLivePBufferAllocate( ) FAILED! - Either reboot or reinstall Game For Windows
LIVE
WTV120
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: QPCtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV130
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: QPFtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV140
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: NtQPCtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV150
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: GTCtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV160
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: GTtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV170
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: BPtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV180
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: EPtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV190
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
QPCtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV200
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
QPFtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV210
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
NtQPCtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV220
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
GTCtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV230
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
GTtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV240
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
BPtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV250
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
EPtFAILED! - Either reboot or reinstall Game For Windows LIVE
NEM10
Network event manager ran out of event ids - Please restart GTA IV

This feature is not available right now. Please try again later.

  1. I ran an antivirus scan wich deleted some DLL's from the gta V folder. I re-downloaded the full crack and update.
  2. W 09/15/16 11:8 chassis: Slot A Unrecoverable fault on PoE controller 5. W 09/15/16 11:7 ports: port A18 PD Other Fault indication. W 09/15/16 11:7 ports: port A17 PD Other Fault indication.

Unrecoverable Fault Gta V

(Redirected from Unrecoverable Application Error)

A general protection fault (GPF) in the x86instruction set architectures (ISAs) is a fault (a type of interrupt) initiated by ISA-defined protection mechanisms in response to an access violation caused by some running code, either in the kernel or a user program. The mechanism is first described in Intel manuals and datasheets for the Intel 80286 CPU, which was introduced in 1983; it is also described in section 9.8.13 in the Intel 80386 programmer's reference manual from 1986. A general protection fault is implemented as an interrupt (vector number 13). Some operating systems may also classify some exceptions not related to access violations, such as illegal opcode exceptions, as general protection faults, even though they have nothing to do with memory protection. If a CPU detects a protection violation, it stops executing the code and sends a GPF interrupt. In most cases, the operating system removes the failing process from the execution queue, signals the user, and continues executing other processes. If, however, the operating system fails to catch the general protection fault, i.e. another protection violation occurs before the operating system returns from the previous GPF interrupt, the CPU signals a double fault, stopping the operating system. If yet another failure (triple fault) occurs, the CPU is unable to recover; since 80286, the CPU enters a special halt state called 'Shutdown', which can only be exited through a hardware reset. The IBM PC AT, the first PC-compatible system to contain an 80286, has hardware that detects the Shutdown state and automatically resets the CPU when it occurs. All descendants of the PC AT do the same, so in a PC, a triple fault causes an immediate system reset.

  • 4Technical causes for faults

Specific behavior[edit]

In Microsoft Windows, the general protection fault presents with varied language, depending on product version:

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Operating systemError messageNotes
Windows 3.0Unrecoverable Application Error (UAE)[1]
Windows 3.1x[Program Name] has caused a General Protection Fault in module [module name] at [memory address].
Windows 95
Windows 98
Windows NT 4.0
This program has performed an illegal operation and will be shut down.
Windows 2000[Program Name] has generated errors and will be closed by Windows.
Windows Me[Program Name] has caused an error in [Module Name]. [Program Name] will now close.
Windows XP
Windows Server 2003
Windows Server 2003 R2
[Program Name] has encountered a problem and needs to close. We are sorry for the inconvenience.

If you were in the middle of something, the information you were working on might be lost.

[..]

For more information about this error, click here.

The error message also offers the option to send error details to Microsoft for analysis.
Windows Vista and later, excluding Windows 10
Windows Server 2008 and later
[Program Name] has stopped working.

A problem cause the program to stop working correctly. Windows will close the program and notify you if a solution is available.

By default, Windows will send error details to Microsoft for analysis but the system can be configured to either not send, or ask the user what to do each time.
Windows 10Windows will send error details to Microsoft for analysis. Users with a business license can configure how much information is sent.

In Unix and Linux, the errors are reported separately (e.g. segmentation fault for memory errors).

Memory errors[edit]

In memory errors, the faulting program accesses memory that it should not access. Examples include:

  • Attempting to write to a read-only portion of memory
  • Attempting to execute bytes in memory which are not designated as instructions
  • Attempting to read as data bytes in memory which are designated as instructions
  • Other miscellaneous conflicts between the designation of a part of memory and its use

However, many modern operating systems implement their memory access-control schemes via paging instead of segmentation, so it is often the case that invalid memory references in operating systems such as Windows are reported via page faults instead of general protection faults. Operating systems typically provide an abstraction layer (such as exception handling or signals) that hides whatever internal processor mechanism was used to raise a memory access error from a program, for the purposes of providing a standard interface for handling many different types of processor-generated error conditions.

Unrecoverable Fatal Error Gta V

In terms of the x86 architecture, general protection faults are specific to segmentation-based protection when it comes to memory accesses. However, general protection faults are still used to report other protection violations (aside from memory access violations) when paging is used, such as the use of instructions not accessible from the current privilege level (CPL).

While it is theoretically possible for an operating system to utilize both paging and segmentation, for the most part, common operating systems typically rely on paging for the bulk of their memory access control needs.

Privilege errors[edit]

There are some things on a computer which are reserved for the exclusive use of the operating system. If a program which is not part of the operating system attempts to use one of these features, it may cause a general protection fault.

Additionally, there are storage locations which are reserved both for the operating system and the processor itself. As a consequence of their reservation, they are read-only and an attempt to write data to them by an unprivileged program is an error.

Technical causes for faults[edit]

General protection faults are raised by the processor when a protected instruction is encountered which exceeds the permission level of the currently executing task, either because a user-mode program is attempting a protected instruction, or because the operating system has issued a request which would put the processor into an undefined state.

General protection faults are caught and handled by modern operating systems. Generally, if the fault originated in a user-mode program, the user-mode program is terminated. If, however, the fault originated in a core system driver or the operating system itself, the operating system usually saves diagnostic information either to a file or to the screen and stops operating. It either restarts the computer or displays an error screen, such as a Blue Screen of Death or kernel panic.

Segment limits exceeded[edit]

Segment limits can be exceeded:

  • with code segment (CS), data segment (DS), or ES, FS, or GS (extra segment) registers; or
  • accessing descriptor tables such as the Global Descriptor Table (GDT), the Interrupt descriptor table (IDT) and the Local Descriptor Table (LDT).

Segment permissions violated[edit]

Segment permissions can be violated by:

  • jumping to non-executable segments
  • writing to code segments, or read only segments
  • reading execute-only segments

Segments illegally loaded[edit]

This can occur when:

  • a stack segment (SS) is loaded with a segment selector for a read only, executable, null segment, or segment with descriptor privilege not matching the current privilege in CS
  • a code segment (CS) loaded with a segment selector for a data, system, or null segment
  • SS, DS, ES, FS, or GS are segments loaded with a segment selector for a system segment
  • SS, DS, ES, FS, or GS are segments loaded with a segment selector for an execute-only code segment
  • accessing memory using DS, ES, FS, or GS registers, when they contain a null selector

Switching[edit]

Faults can occur in the task state segment (TSS) structure when:

  • switching to a busy task during a call or jump instruction
  • switching to an available task during an interrupt return (IRET) instruction
  • using a segment selector on a switch pointing to a TSS descriptor in the LDT[clarification needed]
Unrecoverable fault gta 5

Miscellaneous[edit]

Other causes of general protection faults are:

  • attempting to access an interrupt/exception handler from v86 mode when the handler's code segment descriptor privilege level (DPL) is greater than zero
  • attempting to write a one into the reserved bits of CR4
  • attempting to execute privileged instructions when the current privilege level (CPL) is not zero
  • writing to a reserved bit in an MSR instruction
  • accessing a gate containing a null segment selector
  • executing a software interrupt when the CPL is greater than the DPL set for the interrupt gate
  • the segment selector in a call, interrupt or trap gate does not point to a code segment
  • exceeding the instruction length of 15 bytes (Undefined opcode exception)
  • violating privilege rules
  • enabling paging whilst disabling protection
  • referencing the interrupt descriptor table following an interrupt or exception that is not an interrupt, trap, or a task gate
  • Legacy SSE: Memory operand is not 16-byte aligned.

References[edit]

  1. ^'Troubleshooting 'Unrecoverable Application Error' in DrWatson'. Support. Microsoft. 27 February 2014.

Further reading[edit]

  • Intel Architecture Software Developer's Manual–Volume 3: System Programming
Retrieved from 'https://en.wikipedia.org/w/index.php?title=General_protection_fault&oldid=830036816'